
The Hand Loader perk now gives access to recipes for all the ammo variants (for 'Guns' weapons) in the game - not just the 'hand load' ammo variants. No perks are directly edited, and they should retain their usefulness - or perhaps be even more useful - with ACS. '9mm Ammo', 'Explosives', 'Brass and Cases', 'Primers', etc) to keep the reams of new recipes tidy. Recipes are organised into new categories (e.g. Explosives (such as frag grenades, dynamite and 40mm grenades) can be made using ingredients including the new 'Explosives Fuse' item and a combination of rifle and pistol powder - or broken down to recover those same ingredients. Hull Plastic can be used to make new shotgun shell hulls, and certain other items. Shotgun shell hulls (and certain plastic items, like toys) can be broken down into the new 'Hull Plastic' item. Brass can be used to make (among other things) shell casings and primers (in combination with pistol or rifle powder). Shell casings can be broken down into the new 'Brass' item. I may also add the schematics to the game world to be found (each one placed in one specific location, rather than as random loot, as you only need one) not sure yet. These will be available from various merchants, and their price will vary depending on the power of the calibre and how many recipes you get from the schematic (some calibres have more ammo type variants than others). To exhaustively list the intimate details of every recipe in Ammo Crafting Schematics (ACS) would be the wall of text to end all walls of text, so I'll instead just try to describe the main features below.

There are also other elements like ammo types that visibly utilise shell casings - but lack recoverable shell casing objects in vanilla FNV - being given shell casing objects (e.g.22LR, 40mm and 25mm grenades).

22LR rounds, to frag grenades, right up to C-4 and mini-nukes.


It also expands the ammo crafting in FNV generally, making it possible (with the appropriate perk/schematic and skill) to make and breakdown any munition in the game from. armour-piercing, hollow-point, hand load, etc). For each calibre of ammunition in the game, there is a corresponding schematic that unlocks construction and breakdown recipes for all variants of that calibre (e.g. So in a nutshell, that's what this mod does. During my first playthrough of the game, I was expecting to be able to buy - or perhaps find - schematics that let me make these ammo types, and I was disappointed when I found that this wasn't the case. In vanilla Fallout New Vegas, there are many ammo types that can't be constructed at Reloading Benches.
